In this thread you'll find a little bit of Unity JavaScript that currently dosen't work. That said, it's one of my next big enterprises in my own game development technologies.
The concept is what I call a Tactic Map. In essence, you make an image consisting of a few colors. The number of colors depends on how many actions you want the AI to do, each color gets translated into an action by your in-game AIs.
While I originally intended this technology to be similar to perhaps a variant on Waypoints, which are commonly used in First-Person Shooters for pathfinding, this is turning out to be more closely related to Influence Mapping, except that the AI is not changing the tactical map; it only ever reacts to it.
While Zombies vs. Knights dosen't use this technology, this could have a home in future games I make. When I have a stable version, I'll let the world know...
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