Thursday, December 2, 2010

SHMUP: Orbital Combat Rerelease!

Once upon a time - which means, back in May when I was about to graduate - I had this game I had completed.  It took four months to develop, because it was my first time using Unity, and I was frankly a noob.  It had flaws, it had strong points, but it was complete.  I sent it to GameJolt, then onto Wooglie.  I never put it on Shockwave.  I never used the limited means of putting it on FaceBook at the time.  I was content just for it to be done.  Lesson learned.

Fast-forward nearly seven months.  My second project, Zombies vs. Knights looms ahead not quite like a toxic, but pretty fog.  In eight mere days, I will take that project public for all the world to see.  Until then, I am rereleasing SHMUP on dimeRocker's Arcade on FaceBook.  While it will very obviously be a first attempt at game design, in eight days we will see how very far I've come from that first game, the lessons I've learned, and most importantly, how the community of friends and fellow gamers has changed how I look at gaming.

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