Monday, January 3, 2011

Thomas Pasieka Interview

Thomas Pasieka is a Unity developer who is currently working on a RPG called "Dungeon Legend."  He sat down with Mixamo for an interview about Dungeon Legend, which will be released for the iPad in March/April 2011, and some of the ins-and-outs of production.

(If you want an iPad at a good price, check this great deal, from Amazon!)

For Indie game developers like myself, there's always something to learn from interviews like this.  First, but not the most prominent is a key point - find a clear need in your market.  In Thomas' case, he perceived an overreigning of Hack-n-Slash RPGs, so he reacted with a Turn-Based RPG in Dungeon Legend.

Also, Thomas agrees with the "Publish first, patch later" philosophy.  If you've got a great game that never reaches your audience, it's far worse than if you have a passable game that does.  Games are very much a form of communication with the audience, much like a book, blog, or movie; if there is no audience, it may as well not exist.

One final thing that I did note about the interview was the great international team around this, which is always a bonus.  The synergy of skilled people in concert around a common goal is never something to underestimate, especially if you want to create a competitive interactive experience.  And when that team transcends artificial boundaries...well, you have a recipe for success!

Please read the interview, and also do Thomas a favor and sign up for his monthly magazine, 3dattack!  But most of all, be sure and chime in with your thoughts.

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